Sleepless Nights in Barrowhill

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Setting
Continent: Geros

Province: The Jeramiah Highlands

Town: Barrowhill

Adventure 1 - The Ghost of Veedle House
Mara al’Vern - Human Ranger - Born in a small village between Argonias and the Barrow lands. Her family was poor so she was fostered out to the local healer. Shortly before turning 18, she witnessed a falling red star the same night her village was attacked by bandits invading eastward. The village was mostly destroyed. Rather than rebuild, the remaining villagers dispersed into nearby towns and Mara joined the army. She quickly became a reliable scout and combat medic, and, now 12 years into her service, has been ordered to accompany supply caravans and deliver new orders to southern outposts. Due to strange rumors trickling north, she’s stopped in Barrowhill to try to learn more and inform her superiors if the rumors are true. Annie - Human - Ranger / Combat Medic

Redpath - Mixed Race Wizard - The party was following the Medallion of Tracking down towards Barrowhill in their last adventure, hoping to find out who may be responsible for the murder of Friar Joalv and the abduction of the bishop of the Church of Moradin. After tracking down the signal to a high-crested hill in The Barrows (just north of Barrowhill, i know it may be confusing lol), you ended up entering a crypt and being confronted with the spirt of Friar Joalv. At first, he begins to tell you about his killer, the face, the golden eyes, his dark appearance, but then he becomes warped and contorted and it ends up being a façade for a demonic entity that begins to attack the party and after a number of foes appear to assist this entity the party all falls unconscious, and when Redpath awakes, seemingly not dead, he find that his comrades are nowhere to be found, and he has a large glyph in the dead center of his chest that resembles the mark that was on Friar Joalv's neck. You now have lost not only your mentor, Pasidar, but now three of your friends as well and no amount of divination magic has been able to glean you clues to their whereabouts. I figured your character may have searched around Geros for some time more, studying scripts and tomes trying to find a powerful enough divination magic to help you learn what you've been seeking, and eventually you learn of the spirits that roam freely around the town of Barrowhill and you have a eureka moment and decide to head down there to look for more clues, maybe even speak with the spirit of Friar Joalv again if you can find him.

St. James - Warforged Warlock - Fiend Patron - Pack of the Tome- Jonathan (it'scoldoutside)

Lorkas - Half-Elf Bard - College of Whispers (Charlatan) - Matty

Namuh - Human  Bard - (Short bullied Human) - Jonathan (theboyzarecoming)

Ren Greenfate - Satyr Sorcerer - Wild Magic Folk Hero - Spawned accidentally in Barrowhill (Chi-Chey-La (Whisper)) - When Ren appeared in the city, they were panicked and crazy after the wild magic surge (kind of like being hopped up on sugar) and Mara just so happened to be there to help out.