DM's Corner

= The Dungeon Master's Realm = ''Greetings to any and all that have found themselves on this page! This area, my realm, is a place where I will be keeping my notes for all current Dungeons and Dragons games going forward as a means of organizing and maintaining the continunity of my stories, as well as make them easily accessible from anywhere. A word of warning to those who may find themselves in my games, treading in this place you may stumble upon information that you didn't want to know, or worse, information that you weren't ready for. That being said, tread lightly. There is much to be found here, some of which won't make perfect sense, but hopefully will be helpful to me and the stories I intend on crafting around the events that unfold around the table. Go forth and adventure... - DMGrub.''

Campaigns
Below are all of the current (and eventually, past) campaigns that I will have run. Some may be long, others may be short, all will have created wonderful memories for years to come.

Limitless Suns go Dark
This campaign will take place in the realm known as Relanor, a world of many nations and varying climates, filled with magic of varying degrees depending on where you go. You will be adventuring in the continent of Sinardia, a land where the sun never sets because of the tilt of the planet and the continent is on the top side of the planet (imagine being in the same location as the Arctic Ocean on earth, the north pole). For thousands of years the hardy people of this land have prospered well enough, harvesting and exporting a rare element called “Everlastium”, a material that is used to create ever burning torches and other similar objects.

However dark times have begun to bloom into the world, and the gods have manifested themselves in material form in the mountainous landscape of the northern lands and began to do battle, using their followers against one another like cannon fodder. Correlon, the god of the elves, Nerull, the god of death, and Kord, the storm god, have all manifested strongholds in different key positions. They have begun to wreak havoc on the land, and their followers have raised all but the capital city, which has been on lockdown while the God Wars persist.

Sleepless Nights in Barrowhill
This campaign takes place in the province of the Jerimiah Highlands, on the continent of Geros, in the world of Relanor. Something is keeping the residents of Barrowhill awake at night, more than the usual howls from the mountains or the moans and groans of spirits who freely roam the city at night.

Westfael's New Dawn
This campaign takes place in the province of Westfael, on the continent of Geros in the world of Relanor. It follows a brave group of adventurers in their journey into the dark and unknown areas within the province and watches as they unearth a lost and secretive divine magic that has been all but lost after that last crusades across the continent by the former king of Argonias.

Geros is an old land, and said to be one of the first lands to be inhabited by civilization in the early days of Relanor. Kingdoms were built on highs and crumbled under the force of rebellion and coups countless times. Three such rebellions are recent enough to be remembered and taught by those who perhaps lived to see it.

The Commandments of the Gods
This campaign takes place after characters from all around the multiverse come together in the city of Sigil in the Outlands to meet with an immensely powerful being known as Stellecanarisis. The gods have seen and admired the actions of these heroes and have extended a hand towards them offering them godhood. To achieve this feat, however, will not come easy. These brave heroes must complete ten incredibly difficult commandments set forth by the gods as trials proving their greatness.