Geros

A Vast Land
Geros is the land of many kingdoms and the melting pot of Relanor. Geros is broken up into regions that controlled by lordly families, each family falling under the rule of the royal family in the capital city of Argonias. While peace has been a pastime in Geros, the families from different regions due feud over control of different resources on the island, as well as over defensive measures that should be taken to stifle evil creatures from rising up and causing havoc over the continent.

Regions of Geros
Geros is inhabited by many folk from different backgrounds and lineages. They tend to collect into small towns, cities, and city-states. Vassals of each region lay claim to a given area and defend it with their own personal militias, while all mostly agree to be under the general rule of the King of Arigonias, the capital of all of Geros.

The Sixteen Regions
Geros, for the most part, is broken up into sixteen distinct regions, though the borders have tended to blur over time. Fourteen of the sixteen have proclaimed vassals governing over the regions, and only one of the sixteen is completely uninhabited, known simply as The Fog.

Regions Ruled by Vassals:

 * Aden
 * Gear
 * Gyro
 * Rudin
 * Eastwraith
 * Daer
 * Kardangam
 * Hell Valley
 * Deadmere
 * Istar
 * Malrung
 * Highrock
 * Aloepine
 * Gingerhold
 * Hondon
 * Jerimiah Highlands
 * Barrowhill
 * Corland
 * King's Corner
 * Port Salve
 * Population: 65,000
 * Composition:


 * Lord's Walk
 * Argonias
 * Population: 125,000
 * Composition: Elves, and all other races
 * Leadership: King Mageius Elias, Elven Cleric of Corellon. His family was connected to the previous family that once ruled over the city of Argonias back when it was known as Ormephus, and before the Order of the Holy Emperor, led by the previous king, Esfand Illiovilias, razed the city.
 * Important Features:
 * The king of Argonias was granted his power after calling to order the league of vassals in Geros, establishing the current regions as they are
 * The city was built on the the ruins of not one, but two past metropolises. It was first known as Gul-Vao, and was razed in the Battle of Scorn, and the city of Ormephus was built upon its remains, which was destroyed by an arcane destructive event, creating the high hill that Argonias is now built upon.
 * Penar Island
 * Harrowbolt
 * Kingrim
 * Port Jevas
 * Wahl de Tore
 * Westren
 * Zeth
 * The Reach
 * Psyic
 * Stalin-Har
 * Stormvail
 * Sven's Plateau
 * Emil-Yon
 * Port Markness
 * Valtilynn
 * Havyann
 * Mignorpus
 * Stilvas
 * The Waylands
 * Bysilver
 * Gromith
 * Ion
 * Westfael
 * Corewik
 * Orthovail
 * Roseley
 * Yewar Isle
 * Nelrule
 * Population: 2,000
 * Composition: Humans, Elves, Half-Elves, Tieflings
 * Important Features:
 * Imbued with magic essence from a tree in the center of town
 * A dragon roosts to the north in the mountains, and is worshipped by kobolds in the mountains on the northern coast
 * Regarthis
 * Population: 30,000
 * Composition: Half-Elves, Elves, Humans, Dragonborns, Tieflings, Halflings
 * Important Features:
 * Is a multi-leveled city, the highest point being the palace, the middle being the trade / artisan districts, and the lowest level is the slums under the city
 * Ruled by a committee of Dragonborn casters known as The Gnarled Ones
 * Is the home of the Halls of History, a massive museum dedicated to the sciences
 * Xypher
 * Population: 500
 * Composition: Halfling, Human, Half-Elf
 * Important Features:
 * Is a small farming village run primarily by Halflings
 * They are highly opposed to magic, mostly due to the influence from Regarthis
 * Tends to be against outsiders and are hesitant to help travelers
 * They are highly opposed to magic, mostly due to the influence from Regarthis
 * Tends to be against outsiders and are hesitant to help travelers

Unruled Regions:

 * The Barrow Lands
 * Relepor
 * Population: 1,000
 * Composition: Humans, Half-Elves, Half-Orcs, Halflings, Dragonborns
 * Important Features:
 * Nestled in the mountains, the city is very secluded and acts as a stopping point for those traveling along the river, if people dare.
 * A massive thieves guild exists in the sewers beneath the city and acts as the hub of operations for nefarious practices
 * It is the only settlement in The Barrow Lands, and isn't controlled by a vassal, but instead the thieves guild calls the shots.

Uninhabited Regions:

 * The Fog



Diversity
Being that it is the largest and most diverse continent on Relanor and spans thousands of miles, it has been known as the land that harbors some of the most advanced, intriguing, and integrated societies in the entire world.

Built upon Ancient Kingdoms
The land of Geros is one of the oldest inhabited lands in Relanor, dating back thousands of years. Much has changed with the passing of bloodlines. Kings and lords have re-written borders and boundaries time and time again, while much of the inhabitants living there are unaware of such changes, especially in the more desolate regions.